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Art - Prometheus [Next]


High res hard surfaces modeled and then baked as normal maps in Maya. Head modeled in Maya and then sculpted and textured in 3D-Coat.
Video rendered by Maya in realtime to show the interactive shading.

This is the first-pass of the player character I'm working on for Rachel Cordone's Prometheus project for the Make Something Unreal contest.


All original content on this website is © 2009 Nathan Fulton, unless stated otherwise.